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— PROSITION
Art Manager
— DURATION AT STUDIO
2020 – Present Day
— GENRE
Adventure
Hack and Slash/Beat’em up
Open World
— PLATFORM
Exclusive on PS5
— ENGINE
Insomniac Engine v.
Insomniac Games Website:
For more information about my role as an art manager at Insomniac Games please view my resume located on my about page.
MY RESPONSIBILITIES:
• Developed dashboards, Jira workflows, roadmaps, and confluence pages to track and maintain the progress of every lighter and give needed data to product managers.
• Daily communication between all art disciplines for cross-risk analysis, updates, and task completions
• Collaboration with product managers, Art directors, Sr. Art managers, and creative directors to discuss next steps, art styles, any lighting or art risks within milestones, and design syncs.
• Constructed time of day color scheme and types of weather for the project.
• Created a lighting key for main missions which featured lighting references of mood, images, and YouTube videos to aid lighters in their lighting passes.
• Troubleshooted, proactively identified, and quickly executed art production issues and/or inefficiencies.
• Organized, planned, and met with the outsourcing division to collaborate on lighting issues through Jira, and Confluence