MARVEL'S

SPIDER-MAN 2

— PROSITION

Art Manager


— DURATION AT STUDIO

2020 – Present Day


— GENRE

Adventure

Hack and Slash/Beat’em up

Open World


— PLATFORM

Exclusive on PS5


— ENGINE

Insomniac Engine v.


Insomniac Games Website:

https://insomniac.games/


For more information about my role as an art manager at Insomniac Games please view my resume located on my about page.




MY RESPONSIBILITIES:

• Developed dashboards, Jira workflows, roadmaps, and confluence pages to track and maintain the progress of every lighter and give needed data to product managers.


• Daily communication between all art disciplines for cross-risk analysis, updates, and task completions


• Collaboration with product managers, Art directors, Sr. Art managers, and creative directors to discuss next steps, art styles, any lighting or art risks within milestones, and design syncs.


• Constructed time of day color scheme and types of weather for the project.


• Created a lighting key for main missions which featured lighting references of mood, images, and YouTube videos to aid lighters in their lighting passes.


• Troubleshooted, proactively identified, and quickly executed art production issues and/or inefficiencies.


• Organized, planned, and met with the outsourcing division to collaborate on lighting issues through Jira, and Confluence