
— PROSITION
Art Manager | Art Project Manager
— DURATION AT STUDIO
2020 – 2024
— GENRE
Adventure
Hack and Slash/Beat’em up
Open World
— PLATFORM
Exclusive on PS5
— ENGINE
Insomniac Engine v.
Insomniac Games Website:
Being one of the key leaders within Insomniac Games, I was a part of the leadership team focusing on the lighting division; therefore, I managed a group of lighters to create the look of the open world and its time of day (TOD). Silver missions, cinematic, and quests all fed within my group's domain to develop, improve, and foster a visual storytelling addition to the game's success. Having both Sr. and Jr. lighters, my job was to guide, encourage, and move risk from my lighting team so they could create visual lighting languages our customers/gamers would enjoy and would continue playing beyond the first six months of the game's release date.
I used project management skills to develop tasks, monitor risks, and manage documents. With these attributes, I created roadmaps, directed and implied weekly meetings such as 1:1s, trained new lighters, gave review notes, and organized leadership department meetings.
Lastly, I organized weekly stakeholder meetings with the Art Directors, communicated with artists, and brainstormed new ideas to form better workflows and processes. Using Agile mythology, I developed Kanban boards and Miro and Jira dashboards. I also mentored all levels of lighters and guided them on the path to a promotion.